Working Method
Build to understand
I learn fastest by making the question tangible. A working interface exposes assumptions, sharpens the problem, and creates something real enough to disagree with.
// product thinker / game maker / systems explorer
@stamouf — Montreal, QC
I turn fuzzy questions into products, tools, and experiments. Most of my attention goes to games, market intelligence, AI-assisted workflows, and making complex systems easier to understand.
Fred St-Amour
01 — Lab
Active Build
A Steam market-research tool for game makers. Start with a genre, a combination of tags, or a known competitor to examine saturation, top performers, pricing, ownership, reviews, CCU, and the positioning around an idea.
Working Method
I learn fastest by making the question tangible. A working interface exposes assumptions, sharpens the problem, and creates something real enough to disagree with.
Point of View
More data is rarely the answer by itself. The useful work is finding the decision, tradeoff, inflection point, or hidden relationship inside the numbers.
Current Practice
I use AI to compress the distance between an idea and a testable system. The interesting part is preserving intent, taste, and judgment while moving faster.
02 — Notes
Coming Soon
The question behind Game Vizard: how can a game maker move from a broad genre idea to a useful picture of saturation, comparables, commercial signals, and positioning?
Field Note
The strongest game tools do more than restate stats. They reveal tradeoffs, strategic inflection points, system interactions, and the decisions hiding behind telemetry.
Build Log
AI makes implementation dramatically cheaper. That raises the value of taste, framing, iteration, and knowing which problem is worth carrying all the way to a useful product.
03 — About
I am a product leader, game designer, and longtime builder in Montreal. I have spent more than twenty years working where creative ideas, technology, business constraints, and human behavior meet.
I am most useful when the path is not obvious: framing the real problem, finding structure in noisy evidence, connecting disciplines, and getting an idea into people's hands quickly enough to learn from it.
This site is a working notebook for that practice. Game Vizard is the current expression of it: a real tool, built in public, evolving through use rather than waiting for a perfect plan.
04 — Contact
Send me a note about games, tools, weird Steam discoveries, or something you think I should play next.