stamouf

// product thinker / game maker / systems explorer

Fred
St-Amour.

@stamouf  —  Montreal, QC

I turn fuzzy questions into products, tools, and experiments. Most of my attention goes to games, market intelligence, AI-assisted workflows, and making complex systems easier to understand.

Fred St-Amour Fred St-Amour
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Building clarity
from messy signals.

Working Method

Build to understand

I learn fastest by making the question tangible. A working interface exposes assumptions, sharpens the problem, and creates something real enough to disagree with.

Rapid prototyping Product judgment

Point of View

Interpretation over dashboards

More data is rarely the answer by itself. The useful work is finding the decision, tradeoff, inflection point, or hidden relationship inside the numbers.

Systems thinking Telemetry literacy

Current Practice

AI as a building partner

I use AI to compress the distance between an idea and a testable system. The interesting part is preserving intent, taste, and judgment while moving faster.

AI-assisted workflows Human judgment

What the tools
make me notice.

Coming Soon

Where are the gaps on Steam?

The question behind Game Vizard: how can a game maker move from a broad genre idea to a useful picture of saturation, comparables, commercial signals, and positioning?

Market research Steam

Field Note

Making invisible systems legible

The strongest game tools do more than restate stats. They reveal tradeoffs, strategic inflection points, system interactions, and the decisions hiding behind telemetry.

Game systems Interpretation

Build Log

Building with AI without losing the plot

AI makes implementation dramatically cheaper. That raises the value of taste, framing, iteration, and knowing which problem is worth carrying all the way to a useful product.

Making Tools

The person
behind the tinkering.

I am a product leader, game designer, and longtime builder in Montreal. I have spent more than twenty years working where creative ideas, technology, business constraints, and human behavior meet.

I am most useful when the path is not obvious: framing the real problem, finding structure in noisy evidence, connecting disciplines, and getting an idea into people's hands quickly enough to learn from it.

This site is a working notebook for that practice. Game Vizard is the current expression of it: a real tool, built in public, evolving through use rather than waiting for a perfect plan.

20+
Years thinking in products
Game rabbit holes entered
1
Notebook, slowly becoming useful

Elsewhere
& hello.

Send me a note about games, tools, weird Steam discoveries, or something you think I should play next.