I set up my piano beside my workstation and spent much of the last month playing. Today I returned to Chromancers to figure out what to build next.
Combat is promising, but fun and scale remain unproven. Talking it through with Codex clarified the focus: discovering hero skills, finding synergies, and facing tougher, smarter enemies. The gem board supports those decisions.
We'll start with a fixed trio: two heroes whose skills work alone and better together, plus a third offering another option. One predictable threat first, then two. Taking a hit to land a killing blow should sometimes be the right choice. The test is whether I understand the consequences, see worthwhile alternatives, and want another attempt.
We also opened a roguelike possibility: persistent heroes with signature skills, modified by temporary run upgrades. The permanent/temporary split still needs exploring.
The roadmap below orders those experiments. Failed tests get revised before moving on; later stages remain provisional.
Today's soundtrack: Tuner, after seeing the movie. Great jazz, Jean Reno, and a new appreciation for piano chords and solos.
Workbench time: 41m tracked on October 24. Complete project total unavailable from the current logs. Estimated from Codex activity with a 15-minute inactivity cutoff.